劉任昌Bro Code貪吃蛇python snake game

程式碼

afrom tkinter import *
import random
GAME_WIDTH, GAME_HEIGHT=800, 800
SPEED, SPACE_SIZE = 200, 50
BODY_PARTS = 3
SNAKE_COLOR = 'green'
FOOD_COLOR = 'red' #串列0,1,2,3
BACKGROUND_COLOR = "gray"
class Snake:
    def __init__(self):
        self.body_size = BODY_PARTS
        self.coordinates = []
        self.squares = []
        for i in range(0, BODY_PARTS):      
            self.coordinates.append([0, 0])    #左上角產生BODY_PARTS個
        for x, y in self.coordinates:
            square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
            self.squares.append(square)
class Food:
    def __init__(self):
        x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
        y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
        self.coordinates = [x, y]
        i=random.randint(0,3) #產生整數0 to 3給顏色
        canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR[i], tag="food")
def next_turn(snake, food):
    x, y = snake.coordinates[0]
    if direction == "up":
        y -= SPACE_SIZE
    elif direction == "down":
        y += SPACE_SIZE
    elif direction == "left":
        x -= SPACE_SIZE
    elif direction == "right":
        x += SPACE_SIZE
    snake.coordinates.insert(0, (x, y))     #神頭新座標(x,y)
    square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
    snake.squares.insert(0, square)
    if x == food.coordinates[0] and y == food.coordinates[1]:
        global score                        #是否得分
        score += 1
        label.config(text="劉任昌分數:{}".format(score))
        canvas.delete("food")
        food = Food()
    else:
        del snake.coordinates[-1]      #刪除最後一個
        canvas.delete(snake.squares[-1])
        del snake.squares[-1]         #刪除最後一個圖
    if check_collisions(snake):
        game_over()
    else:
        window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
    global direction
    if new_direction == 'left':
        if direction != 'right':
            direction = new_direction
    elif new_direction == 'right':
        if direction != 'left':
            direction = new_direction
    elif new_direction == 'up':
        if direction != 'down':
            direction = new_direction
    elif new_direction == 'down':
        if direction != 'up':
            direction = new_direction
def check_collisions(snake):
    x, y = snake.coordinates[0]
    if x < 0 or x >= GAME_WIDTH:
        return True
    elif y < 0 or y >= GAME_HEIGHT:
        return True
    for body_part in snake.coordinates[1:]:
        if x == body_part[0] and y == body_part[1]:
            return True
    return False
def game_over():
    canvas.delete(ALL)
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
                       font=('consolas',70), text="GAME OVER", fill="red", tag="gameover")
window = Tk()
window.title("Snake game")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text="劉任昌分數:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()

加入create_text程式碼

from tkinter import *
import random
GAME_WIDTH, GAME_HEIGHT=800, 800
SPEED, SPACE_SIZE = 200, 50
BODY_PARTS = 3
SNAKE_COLOR = 'white'
FOOD_COLOR = ['red','blue', 'pink', 'tomato'] #串列0,1,2,3
BACKGROUND_COLOR = "gray"
class Snake:
    def __init__(self):
        self.body_size = BODY_PARTS
        self.coordinates = []
        self.squares = []
        for i in range(0, BODY_PARTS):
            self.coordinates.append([0, 0])
        for x, y in self.coordinates:
            square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
            self.squares.append(square)
class Food:
    def __init__(self):
        x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
        y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
        self.coordinates = [x, y]
        i=random.randint(0,3) #產生整數0 to 3給顏色
        canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR[i], tag="food")
        canvas.create_text(x, y, text='屎', font=('Arial', 20))
def next_turn(snake, food):
    x, y = snake.coordinates[0]
    if direction == "up":
        y -= SPACE_SIZE
    elif direction == "down":
        y += SPACE_SIZE
    elif direction == "left":
        x -= SPACE_SIZE
    elif direction == "right":
        x += SPACE_SIZE
    snake.coordinates.insert(0, (x, y))
    square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
    snake.squares.insert(0, square)
    if x == food.coordinates[0] and y == food.coordinates[1]:
        global score
        score += 1
        label.config(text="劉任昌分數:{}".format(score))
        canvas.delete("food")
        food = Food()
    else:
        del snake.coordinates[-1]  #刪除最後一個
        canvas.delete(snake.squares[-1])
        del snake.squares[-1] #刪除最後一個
    if check_collisions(snake):
        game_over()
    else:
        window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
    global direction
    if new_direction == 'left':
        if direction != 'right':
            direction = new_direction
    elif new_direction == 'right':
        if direction != 'left':
            direction = new_direction
    elif new_direction == 'up':
        if direction != 'down':
            direction = new_direction
    elif new_direction == 'down':
        if direction != 'up':
            direction = new_direction
def check_collisions(snake):
    x, y = snake.coordinates[0]
    if x < 0 or x >= GAME_WIDTH:
        return True
    elif y < 0 or y >= GAME_HEIGHT:
        return True
    for body_part in snake.coordinates[1:]:
        if x == body_part[0] and y == body_part[1]:
            return True
    return False
def game_over():
    canvas.delete(ALL)
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
                       font=('consolas',70), text="GAME OVER", fill="red", tag="gameover")
window = Tk()
window.title("Snake game")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text="劉任昌分數:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()

留言

  1. https://naiyuanzhang1226.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  2. https://kitty030994.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  3. https://kuoyiting.blogspot.com/2024/06/youtube-video-player.html

    回覆刪除
  4. https://chan-wan-yi.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  5. https://caipeishan1223.blogspot.com/2024/06/blog-post.html

    回覆刪除
  6. https://wnagenqiiiiiiiiiiii.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  7. https://willie-lai611.blogspot.com/2024/06/bro-codepython-snake-game-6-05-2024.html

    回覆刪除
  8. https://stanley-ouo.blogspot.com/2024/06/python-snake-game.html

    回覆刪除
  9. https://wujiaqi1010.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  10. https://0209tongting.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  11. https://lukelu0928.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  12. https://linziwei0308.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  13. https://sandy06252023.blogspot.com/2024/06/bro-code-python-snake-game.html

    回覆刪除
  14. https://zzl1102.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  15. https://zhen-zhen4869.blogspot.com/2024/06/from-tkinter-import-import-random.html

    回覆刪除
  16. https://fgjjfufutfytfyyfyuk.blogspot.com/2024/06/bro-codepython-snake-game.html

    回覆刪除
  17. https://chienyinghuan.blogspot.com/2024/06/from-tkinter-import-import-random.html

    回覆刪除

張貼留言

這個網誌中的熱門文章

劉任昌python串列List(陣列Array),元組Tuple,集合Set,字典Dict

2025年3月4日上課Python 陣列array串列的函數(方法)

劉任昌Javascript物件導向Python物件導向